In-game shot of Meredith Quill showcasing micro-detail maps on her sweater to produce the fabric weave
All characters were given support of up to 3 layers of tiling detail – which ended up being used on hero characters to squeeze out more detail than in previous projects.
In some cases, the detail was used on character skin to simulate rougher skin, and in the case of Drax, variations of skin pores were used on his tattoos.
Glass materials were introduced on Guardians – these were special materials that had their opacity tied to the specular output.
The hologram materials used so often on Batman were also tweaked to allow for more granular control. Here they are being faded in by an animator during a cinematic.
Holograms now faded out based on intensity of lights hitting it – which allows for a radial fade out from the player when in a custom light group. They also now supported switching between multiple colors, and back to the original look.